Artistic choice
Landflix Odyssey » Devlog
Hi everyone, today we'd like to talk you about our pixel art.
At the beginning of the development we had to decide the details amount we wanted our pixel art to have. Our pixel artist, Francesca, made a few sketches and tries to see what kind of style we wanted to have.
In the end we opted for a less detailed pixel art, the one that the game has now, for 2 reasons:
1) We wanted it to have a "snes" like feel.
2) Being on a budget needed for a fast work to finish the project as soon as possible.
In the end we have to say, we are satisfied, and like our choice in style, but we always thrive to improve it further, adding particles, details and animations.
Which would you have picked?
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Landflix Odyssey
The first Netflix’s parody videogame!
Status | In development |
Author | Fantastico Studio |
Genre | Platformer |
Tags | 16-bit, 8-Bit, Metroidvania, netflix, Puzzle-Platformer, Shoot 'Em Up |
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