Recently we’ve worked on the game’s lighting system.
For the light effects we used a particles shader with Multiply effect, applied on a Quad Mesh. The effect by itself was too bright, saturating the sprites colors, particularly the player’s. He had become a blonde guy!!
To mitigate this effect and highlight the contrast between the bright and dark zones we applied a grey sprite over all the scene. playing with the sprite’s (which now works as a filter) and the shader’s parameters we simulated a darker environment when the player travels in underground areas, and a brighter one when the player goes to a higher altitude. It’s a simple trick, but with a great visual impact that makes the whole game look more alive!
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